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Formal Cantrips Shared and Earth Universal Cantrips ARMORED TO
MAGIC - Indessa’s Dweomer Barrier Type: Personal Effect:
The caster gains a dumb magic shield which may go under their normal
protectives and will protect them from the first spell of a given type
which hits them. A shield
magic or reflect magic will come into play before an Armored to Magic
does. The types are based
upon the casters school and are as follows:
Earth: Gift, Curse, Mystic
Force, Chaos, Earth, Command, and Summoned Force.
Celestial: I Call Forth, Mystic
Force, Imprison, Command, and Summoned Force.
The Armored to Magic will be
triggered by any spell (incanted, spellstrike, or magic; but NOT arcane,
physical, or elemental) which has the above word in its incant.
Only one Armored to Magic may be in
effect at a given time. Armored
to Magic is lost if caster dies and requires a life spell.
A new casting of Armored to Magic will replace an old casting of
it. OOG
Note: The caster must call <Type> Shield when the effect is
triggered CARRIER
IMMUNITY - Karvecki's Protection From Dweomered Claws Type: Personal Effect:
The formal caster who uses a carrier immunity may declare one carrier
type from which they may invoke a limited immunity where they choose to
not take any extra effect other than damage.
The type of carrier attack is chosen at the time of the casting
of this cantrip and may not be changed except by the casting of a second
carrier immunity which removes the first. For example a formal caster
who runs into a pack of Yellowjackets swinging paralyze and has cast
Carrier Immunity <Paralysis> may choose to become immune to the
carrier attack paralyze of a particular yellowjacket attacking him.
To become immune to a second yellowjacket attacking him he would
have to invoke a second use from the casting.
If the caster suddenly comes face to face with a creature
swinging wither they would have to cast a brand new carrier immunity to
wither before they could use the immunity and they would lose all
remaining charges of the carrier immunity to paralysis.
The following are not considered carrier attacks for the purpose
of this cantrip: Magic, Silver, Flame, Ice, Lightning, Stone, and
Normal. Only one Carrier
Immunity may be in effect at a given time.
Carrier Immunity is lost if caster dies and requires a life
spell. A second casting of
Carrier Immunity will replace an old casting of it. OOG
Note: The caster must call “I Invoke Carrier Immunity <carrier
type> against you” to the opponent to activate it and then call no
effect <carrier type> when struck. CHANNELING
- Erol's Mnemonic Spellstrike Type: Personal Effect:
Allows two spells from the memory of the formal caster to be delivered
as a spellstrike. The
spells must be of a level less than or equal to the number of levels the
caster has of the appropriate school of formal magic and must be of the
same school as the channeling cantrip which was cast.
Thus a caster with nine levels of formal magic earth could
spellstrike any earth spell by casting channeling.
A caster with seven levels of formal magic earth could
spellstrike any seventh level or lower earth spell by casting
channeling. Neither of
these casters can use an earth channeling cantrip to spellstrike a
celestial spell. The caster
chooses when to use these spellstrikes.
Only one Channeling may be in effect at a given time.
Channeling is lost if caster dies and requires a life spell.
OOG Note: The caster must say the
full incant of the spell being channeled and then strike the target with
their weapon while calling spellstrike <Name of spell just
incanted> <Option for spell just incanted>.
CONTINGENCY
- Karvecki's Grant of Hope Type: Personal Effect:
One spell from the memory of the caster is used and placed in a state in
which it will take effect on the caster if a certain condition is met.
The conditions for earth magic are Charmed, Cursed, Death,
Magically Bound (Pin, Bind, Web, Confine), Paralyzed, Poisoned,
Silenced, Sleeping, or Unconsciousness.
The conditions for celestial magic are Charmed, Imprisoned,
Magically Bound (Pin, Bind, Web, Confine), Silenced, Sleeping, or
Unconsciousness. The
contingent spell is triggered as soon as the caster enters the
triggering state and may neither be stopped by anything nor may the
caster choose not to invoke the contingency.
A new casting of contingency will replace an old casting of it.
Contingency is lost if the caster resurrects.
The contingent spell will still trigger a shield magic, the
caster may chose to accept the spell if he is in a state capable of
accepting a spell. OOG
Note: The caster must call Contingency <spell> when the spell is
triggered. COPY FORMAL
CANTRIP - Pasadelin's Cantrip Duplication Type: Item Effect:
This cantrip will copy any cantrip of the same school from one Cantrip
Tome to another Cantrip Tome which has free space.
Limitations on the use and copying of certain cantrips may be
included in their text in a given tome.
The caster must touch both the book which is the source of the
cantrip being copied and the book which is the destination. ENCHANT
CANTRIP TOME - Tamir's Enchanted Tome Type: Item Effect:
This cantrip causes a book with minimum dimensions of 6" by 4"
to become usable as a Cantrip Tome.
A Cantrip Tome can hold up to 10 cantrips of its school.
The book used must have a value of at least 10 gold.
A Cantrip Tome may not have any other formal magic cast upon it
or it will cease functioning. The
caster must touch the tome being enchanted.
The tome enchanted is still a shatterable object and is
vulnerable to any force which may destroy a normal book. IMBUE -
Yolathurn’s Transfer of Spell Ability Type: Spirit Effect:
This cantrip allows the caster to touch cast an additional spell from
memory into the spirit of another.
The target of the spell then gets the ability to cast that spell
as if from their own memory for the remainder of the day.
Once they cast the spell it is used from memory as normal. OOG Note: The
caster should give the recipient both a cantrip tag indicating the imbue
and the spell tag for the spell that was imbued. MARK -
Madaline's Magical Imprint Type: Item Effect:
The caster may place a Mark of up to 4" by 4" and any two
colors upon a target item. The
caster decides what the Mark looks like. OOG
Note: The Caster is responsible for initial placement of the Mark in a
manner that does not destroy or damage personal property.
The possessor of the item is responsible thereafter for placement
of the Mark. The caster
must touch the target during the incantation and breaking of the
components. This cantrip in
no way confers indestructibility upon the marked item. MAGIC
DELIVERENCE - Erol's Innate Aura Type: Personal Effect:
Allows one spell from the memory of the formal caster to be delivered as
magic instead of by full incantation.
The spell must be of a level less than or equal to the number of
levels the caster has of the appropriate school of formal magic and must
be of the same school as the magic deliverance cantrip which was cast.
Thus a caster with nine levels of formal magic earth could cast
as magic any earth spell by casting magic deliverance.
A caster with seven levels of formal magic earth could cast as
magic any seventh level or lower earth spell by casting magic
deliverance. Neither of
these casters can use an earth magic deliverance cantrip to cast a
celestial spell as magic. The
caster chooses when to deliver this spell as magic.
Only one magic deliverance may be in effect at any given time.
As per the rules for delivering a spell as magic the caster must
be able to speak but need not have use of their arms as “Magic” is
an innate ability. A magic
deliverance is lost if the caster dies and requires a life spell.
OOG Note: When used the caster must
state Magic <spellname> <option for that spell> RENDERING -
Tamir's Temporary Indestructibility Type: Item Effect:
Renders one object immune to the effects of the spells Shatter and
Destroy and most physical harm including acid, flame, and explosive
damage for a period of one hour. The
object may be no larger than 6 feet in its largest dimension.
Massive mechanical damage will still destroy and object under the
effects of Rendering. The
caster must touch the item being rendered during the full incantation
and the breaking of the components. SPIRIT MARK
- Madaline's Magical Spirit Imprint Type: Spirit Effect:
The caster may place a spirit mark of up to 4" by 4" and any
two colors upon a target person with a spirit.
The caster decides what the spirit mark looks like and where it
is. The spirit mark will
appear on any body the spirit, which has been marked, is within, it will
appear in an equivalent place to where it was originally placed.
The spirit mark will always be on that body part containing
the spirit if parts of the body are separated.
When the body is reformed through resurrection, the Spirit Mark
will be upon the identical location it was on before resurrection. The
caster must touch the target during the incantation and breaking of the
components. OOG
Note: The Caster is responsible for initial placement of the Spirit Mark
with suitable makeup or prosthetics.
As with gypsy curse the player subject to the Spirit Mark may
bargain for a different one with the caster placing the Spirit Mark if
it is uncomfortable or personally offensive. SPIRIT
UNMARK - Madaline's Spirit Imprint Eraser Type: Spirit Effect:
This will remove a spirit mark of the appropriate school from a spirit
which has one. The caster must touch the target during the incantation
and breaking of the components. UNMARK - Madaline's Imprint Eraser
Effect:
This will remove a Mark of the appropriate school from an item which has
one. The caster must touch the target during the incantation and
breaking of the components.
BANE OF THE
DEAD/BOON OF THE DEAD -
Yolaturn’s Dead Strike/Yolathurn’s Dead Strength Type:
Offensive Effect:
At the time of casting, the caster plants both feet.
As long as both feet remain planted and the cantrip is not
disrupted as per normal spell rules, the caster may throw a packet after
completing the incant “Magic Harm Undead” or “Magic Help
Undead”. While the cantrip is in effect, the caster can perform no
other skill nor cast any other spell or cantrip.
Each packet thrown acts as a separate spell equivalent to a Harm
Undead or a Help Undead depending on the form of the cantrip cast. ELDRITCH
BLESS - Var’s Superior Protection Type: Personal Effect:
This cantrip gives the caster 10 extra body points.
These points are the first body points lost to damage.
As long as these body points last they will protect the caster so
spells may be cast while taking damage.
If a Bless and/or Greater Bless are also present, they are lost
before the Eldritch Bless. If
the caster dies and requires a life spell the Eldritch Bless is lost FIELD
RESURECTION/FIELD ABJURATION -
Benevolence's Instantaneous Resurrection/Benevolence’s Spirit
Banishment Type: Spirit Effect:
Field resurrection allows a single spirit to be resurrected directly in
front of the caster, without he need for a circle.
This occurs in the time it takes to cast this cantrip with the
target if the cantrip resurrecting at only one body.
In all other ways this resurrection is identical to a normal
resurrection. A spirit may
refuse to resurrect when called to a field resurrection, instead seeking
to resurrect as normal. If
this happens the cantrip is wasted and may not be redirected to another
spirit. The caster must be
aware that a spirit has just left to resurrect in the area, they gain no
special sense for spirits. A
spirit seeking resurrection will feel the call of a field resurrection
as if it were an earth circle.
Field abjuration will prevent a
spirit in need of resurrection from being able to be resurrected using
the field resurrection cantrip but will in no other way affect the
resurrection of a spirit.
The caster must be within 10’ of
the spirit to be field resurrected or field abjured at the time of
casting of this cantrip. OOG
Note: To use this cantrip a caster must carry life stones with them and
have the bag and draw witnessed by a marshal for later reporting.
A hold may not be called for this.
Any field resurrection must be reported to those responsible for
tracking resurrection as soon as possible following the casting of the
cantrip. The marshal is
required to inform the target of the cantrip that they do not have to
resurrect and if they do they return immediately at one body. FORCED
MARCH/EXHAUSTION - Olvenca’s Light Feet/Olvenca’s Damning Fatigue Type: Broad Effect:
Forced march allows 5 men per level of earth formal magic of the caster
to travel at full normal pace for a day.
The magic of the cantrip will sustain their pace.
A man cannot be affected by more than one forced march in a
24-hour period. The caster
must touch each target of the forced march immediately following the
snapping of the components. No
other action may be taken or skill be used other than to designate the
targets by touch.
Exhaustion will cause 5 men per
level of earth formal magic of the caster to be exhausted and only
travel at half-normal pace for the next day.
The targets of exhaustion must be within 10’ of the caster per
level of earth formal magic possessed by the caster when this cantrip is
cast. A man cannot be affected by more than one exhaustion in a 24-hour
period. HEALER'S
GRACE - Johovan’s Grace Type: Personal Effect:
The caster of this cantrip gains the carrier attack healing against one
opponent when invoked. Any
undead hit with the carrier attack healing takes double damage.
As with all carrier attacks this may not heal anyone.
This works on melee but not ranged attacks.
If the caster dies and requires a life spell the healer’s grace
is lost. HEALING
POOL/DEFILING POOL - Yolathurn’s
Pool of Purity/Yolathurn’s Putrid Pool Type: Personal Effect:
Healing pool allows the caster to create, for themselves, a pool of
elemental healing of 50 points plus
10 points per level per level of earth formal magic possessed by the
caster, to a maximum of twenty five levels (300 points) which may only
be touch cast as 10 elemental healing.
The effect is lost if the caster dies and needs a life spell.
Defiling pool is a pool of elemental chaos with the same limits
as the healing pool. A
caster may have both a healing pool and a defiling pool at the same time
but not more than one of each. If
the caster takes body damage during the call of “10 elemental
healing” or “10 elemental chaos”, that 10 point casting fails and
is lost to the pool but the rest of the pool remains. INCREASE
HARVEST/BLIGHT - Bin’Aven’s Plentiful Earth/Bin’Aven’s Poisoned
Ground Type: Broad Effect:
Increase Harvest will increase the food production of 10 acres of
farmland per level of earth formal magic of the caster by one category.
The area affected must be continuous.
Blight causes 10 acres of farmland
per level of earth formal magic of the caster to decrease food
production by one category. The
area affected must be continuous. The
caster is the center of effect of this cantrip. MORALE/ROUT
- Lucin’s Enhanced Morale/Lucin’s Devastation Of Hope Type: Broad
Effect: Morale will boost the over
all morale of 10 men per level of formal magic of the caster by one
category.
Rout will decrease the overall
morale of 10 men per level of formal magic of the caster by one
category.
The men who are the targets of this
ritual must be within 10’ of the caster per level of earth formal
magic possessed by the caster. PURIFY
WELL/POISON WELL - Lucin’s Purity/Lucin’s Taint Type: Broad Effect:
Purify Well will cause one well, cistern, spring, or most non-flowing
water sources to become clean, pure water free of disease and taints.
Poison well will cause one well, cistern, spring, or most
non-flowing water sources to become impure and cause slow sickness in
any who drink from it. The
caster must touch the well to be purified or poisoned. REPLENISH/CORRUPT
- Bin’Aven’s Natural Enhancement/Bin’Aven’s Unnatural Growth Type: Broad Effect:
Replenish will bring a 10’ by 10’ area per level of earth formal
magic of the caster more in line with the natural progression in the
area. This will undo the
effects of corruption and chaos upon the land in slow increments.
Corruption will cause an area to become more out of line with the
natural flow in an area, impassible thorns and brambles may grow,
fertile areas may become swamp like, pools of chaos will become more
likely to develop. This
will affect a 10’ by 10’ area per level of earth formal magic of the
caster rendering it harder to develop and use.
The caster is the center of this cantrip's effect. OOG Note: For
each level of formal magic of the caster both dimensions increase by
10’ so someone with 2 levels has a 20’ x 20’ maximum and someone
with 8 levels has an 80’ x 80’ maximum. RIDERS ON
THE WIND/FOUNDERING MOUNTS - Sydello’s Equine Enhancement/Sydello’s
Equine Eliminator Type: Broad Effect:
Allows 1 horse per level of earth formal magic of the caster to travel
at maximal pace for their entire normal movement in one day.
Regular stops for food and water are still needed but while
riding a gallop may be sustained. A
horse may not be affected by more than one riders on the wind in a
24-hour period. The caster
must touch each target of the horses to be affected by the riders on the
wind immediately following the snapping of the components.
No other action may be taken or skill be used other than to
designate the targets by touch.
Foundering mounts will cause 1 horse
per level of earth formal magic of the caster to be exhausted and only
travel at half normal pace for the next day.
The targets of foundering mounts must be within 10’ of the
caster per level of earth formal magic possessed by the caster when this
cantrip is cast. A horse cannot be affected by more than one foundering
mounts in a 24-hour period. TYRRA'S
CLAW - Angat’s Rake Type: Personal Effect:
The caster grows one shortsword-sized claw that they may used for one
hour. The claw does a base
damage of five dagger blows and the damage may not be increased by
skill. The Tyrra’s Claw
takes no special skill to wield and may be conjured into either the
caster’s primary hand or off-hand and used.
Once conjured the Tyrra’s Claw may not be switched between
hands. The casting of two
Tyrra’s Claw cantrips will allow the caster to wield a claw in each
hand. OOG
Note: The caster must have and use a red claw phys rep as the claw
created by this cantrip. |
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